LPPool3d¶
- class torch.nn.LPPool3d(norm_type, kernel_size, stride=None, ceil_mode=False)[source][source]¶
Applies a 3D power-average pooling over an input signal composed of several input planes.
On each window, the function computed is:
At p = , one gets Max Pooling
At p = 1, one gets Sum Pooling (which is proportional to average pooling)
The parameters
kernel_size
,stride
can either be:a single
int
– in which case the same value is used for the height, width and depth dimensiona
tuple
of three ints – in which case, the first int is used for the depth dimension, the second int for the height dimension and the third int for the width dimension
Note
If the sum to the power of p is zero, the gradient of this function is not defined. This implementation will set the gradient to zero in this case.
- Parameters
- Shape:
Input: or .
Output: or , where
Examples:
>>> # power-2 pool of square window of size=3, stride=2 >>> m = nn.LPPool3d(2, 3, stride=2) >>> # pool of non-square window of power 1.2 >>> m = nn.LPPool3d(1.2, (3, 2, 2), stride=(2, 1, 2)) >>> input = torch.randn(20, 16, 50, 44, 31) >>> output = m(input)