MaxPool3d¶
-
class
torch.nn.
MaxPool3d
(kernel_size, stride=None, padding=0, dilation=1, return_indices=False, ceil_mode=False)[source]¶ Applies a 3D max pooling over an input signal composed of several input planes.
In the simplest case, the output value of the layer with input size , output and
kernel_size
can be precisely described as:If
padding
is non-zero, then the input is implicitly padded with negative infinity on both sides forpadding
number of points.dilation
controls the spacing between the kernel points. It is harder to describe, but this link has a nice visualization of whatdilation
does.Note
When ceil_mode=True, sliding windows are allowed to go off-bounds if they start within the left padding or the input. Sliding windows that would start in the right padded region are ignored.
The parameters
kernel_size
,stride
,padding
,dilation
can either be:a single
int
– in which case the same value is used for the depth, height and width dimensiona
tuple
of three ints – in which case, the first int is used for the depth dimension, the second int for the height dimension and the third int for the width dimension
- Parameters
kernel_size – the size of the window to take a max over
stride – the stride of the window. Default value is
kernel_size
padding – implicit zero padding to be added on all three sides
dilation – a parameter that controls the stride of elements in the window
return_indices – if
True
, will return the max indices along with the outputs. Useful fortorch.nn.MaxUnpool3d
laterceil_mode – when True, will use ceil instead of floor to compute the output shape
- Shape:
Input: or .
Output: or , where
Examples:
>>> # pool of square window of size=3, stride=2 >>> m = nn.MaxPool3d(3, stride=2) >>> # pool of non-square window >>> m = nn.MaxPool3d((3, 2, 2), stride=(2, 1, 2)) >>> input = torch.randn(20, 16, 50,44, 31) >>> output = m(input)