Shortcuts

Events#

class ignite.engine.events.Events(value)[source]#

Events that are fired by the Engine during execution. Built-in events:

  • STARTED : triggered when engine’s run is started

  • EPOCH_STARTED : triggered when the epoch is started

  • GET_BATCH_STARTED : triggered before next batch is fetched

  • GET_BATCH_COMPLETED : triggered after the batch is fetched

  • ITERATION_STARTED : triggered when an iteration is started

  • ITERATION_COMPLETED : triggered when the iteration is ended

  • DATALOADER_STOP_ITERATION : engine’s specific event triggered when dataloader has no more data to provide

  • EXCEPTION_RAISED : triggered when an exception is encountered

  • TERMINATE_SINGLE_EPOCH : triggered when the run is about to end the current epoch, after receiving a terminate_epoch() or terminate() call.

  • TERMINATE : triggered when the run is about to end completely, after receiving terminate() call.

  • EPOCH_COMPLETED : triggered when the epoch is ended. Note that this is triggered even when terminate_epoch() is called.

  • COMPLETED : triggered when engine’s run is completed

The table below illustrates which events are triggered when various termination methods are called.

Method

EVENT_COMPLETED

TERMINATE_SINGLE_EPOCH

TERMINATE

no termination

terminate_epoch()

terminate()

Since v0.3.0, Events become more flexible and allow to pass an event filter to the Engine:

engine = Engine()

# a) custom event filter
def custom_event_filter(engine, event):
    if event in [1, 2, 5, 10, 50, 100]:
        return True
    return False

@engine.on(Events.ITERATION_STARTED(event_filter=custom_event_filter))
def call_on_special_event(engine):
    # do something on 1, 2, 5, 10, 50, 100 iterations

# b) "every" event filter
@engine.on(Events.ITERATION_STARTED(every=10))
def call_every(engine):
    # do something every 10th iteration

# c) "once" event filter
@engine.on(Events.ITERATION_STARTED(once=50))
def call_once(engine):
    # do something on 50th iteration

Event filter function event_filter accepts as input engine and event and should return True/False. Argument event is the value of iteration or epoch, depending on which type of Events the function is passed.

Since v0.4.0, user can also combine events with |-operator:

events = Events.STARTED | Events.COMPLETED | Events.ITERATION_STARTED(every=3)
engine = ...

@engine.on(events)
def call_on_events(engine):
    # do something

Since v0.4.0, custom events defined by user should inherit from EventEnum :

class CustomEvents(EventEnum):
    FOO_EVENT = "foo_event"
    BAR_EVENT = "bar_event"
COMPLETED = 'completed'#

triggered when engine’s run is completed

DATALOADER_STOP_ITERATION = 'dataloader_stop_iteration'#

engine’s specific event triggered when dataloader has no more data to provide

EPOCH_COMPLETED = 'epoch_completed'#

Event attribute indicating epoch is ended.

EPOCH_STARTED = 'epoch_started'#

triggered when the epoch is started.

EXCEPTION_RAISED = 'exception_raised'#

triggered when an exception is encountered.

GET_BATCH_COMPLETED = 'get_batch_completed'#

triggered after the batch is fetched.

GET_BATCH_STARTED = 'get_batch_started'#

triggered before next batch is fetched.

INTERRUPT = 'interrupt'#

triggered when the run is interrupted, after receiving interrupt() call.

ITERATION_COMPLETED = 'iteration_completed'#

triggered when the iteration is ended.

ITERATION_STARTED = 'iteration_started'#

triggered when an iteration is started.

STARTED = 'started'#

triggered when engine’s run is started.

TERMINATE = 'terminate'#

triggered when the run is about to end completely, after receiving terminate() call.

TERMINATE_SINGLE_EPOCH = 'terminate_single_epoch'#

triggered when the run is about to end the current epoch, after receiving a terminate_epoch() call.