PyTorch Contribution Guide
PyTorch is a GPU-accelerated Python tensor computation package for building deep neural networks built on tape-based autograd systems.
The PyTorch Contribution Process
The PyTorch organization is governed by PyTorch Governance.
The PyTorch development process involves a healthy amount of open discussions between the core development team and the community.
PyTorch operates similar to most open source projects on GitHub. However, if you’ve never contributed to an open source project before, here is the basic process.
- Figure out what you’re going to work on. The majority of open
source contributions come from people scratching their own itches.
However, if you don’t know what you want to work on, or are just
looking to get more acquainted with the project, here are some tips
for how to find appropriate tasks:
- Look through the issue tracker and see if there are any issues you know how to fix. Issues that are confirmed by other contributors tend to be better to investigate. We also maintain some labels for issues which are likely to be good for new people, e.g., bootcamp and 1hr, although these labels are less well maintained.
- Join us on Slack and let us know you’re interested in getting to know PyTorch. We’re very happy to help out researchers and partners get up to speed with the codebase.
- Figure out the scope of your change and reach out for design
comments on a GitHub issue if it’s large. The majority of pull
requests are small; in that case, no need to let us know about what
you want to do, just get cracking. But if the change is going to be
large, it’s usually a good idea to get some design comments about it
first.
- If you don’t know how big a change is going to be, we can help you figure it out! Just post about it on issues or Slack.
- Some feature additions are very standardized; for example, lots of people add new operators or optimizers to PyTorch. Design discussion in these cases boils down mostly to, “Do we want this operator/optimizer?” Giving evidence for its utility, e.g., usage in peer reviewed papers, or existence in other frameworks, helps a bit when making this case.
- Core changes and refactors can be quite difficult to coordinate, as the pace of development on PyTorch master is quite fast. Definitely reach out about fundamental or cross-cutting changes; we can often give guidance about how to stage such changes into more easily reviewable pieces.
- Code it out!
- See the technical guide for advice for working with PyTorch in a technical form.
- Open a pull request.
- If you are not ready for the pull request to be reviewed, tag it with [WIP]. We will ignore it when doing review passes. If you are working on a complex change, it’s good to start things off as WIP, because you will need to spend time looking at CI results to see if things worked out or not.
- Find an appropriate reviewer for your change. We have some folks who regularly go through the PR queue and try to review everything, but if you happen to know who the maintainer for a given subsystem affected by your patch is, feel free to include them directly on the pull request. You can learn more about this structure at PyTorch Subsystem Ownership.
- Iterate on the pull request until it’s accepted!
- We’ll try our best to minimize the number of review roundtrips and block PRs only when there are major issues. For the most common issues in pull requests, take a look at Common Mistakes.
- Once a pull request is accepted and CI is passing, there is nothing else you need to do; we will merge the PR for you.
Getting Started
Proposing new features
New feature ideas are best discussed on a specific issue. Please include as much information as you can, any accompanying data, and your proposed solution. The PyTorch team and community frequently reviews new issues and comments where they think they can help. If you feel confident in your solution, go ahead and implement it.
Reporting Issues
If you’ve identified an issue, first search through the list of existing issues on the repo. If you are unable to find a similar issue, then create a new one. Supply as much information you can to reproduce the problematic behavior. Also, include any additional insights like the behavior you expect.
Implementing Features or Fixing Bugs
If you want to fix a specific issue, it’s best to comment on the individual issue with your intent. However, we do not lock or assign issues except in cases where we have worked with the developer before. It’s best to strike up a conversation on the issue and discuss your proposed solution. The PyTorch team can provide guidance that saves you time.
Issues that are labeled first-new-issue, low, or medium priority provide the best entrance point are great places to start.
Adding Tutorials
A great deal of the tutorials on pytorch.org come from the community itself and we welcome additional contributions. To learn more about how to contribute a new tutorial you can learn more here: PyTorch.org Tutorial Contribution Guide on Github
Improving Documentation & Tutorials
We aim to produce high quality documentation and tutorials. On rare occasions that content includes typos or bugs. If you find something you can fix, send us a pull request for consideration.
Take a look at the Documentation section to learn how our system works.
Participating in online discussions
You can find active discussions happening on the PyTorch Discussion forum.
Submitting pull requests to fix open issues
You can view a list of all open issues here. Commenting on an issue is a great way to get the attention of the team. From here you can share your ideas and how you plan to resolve the issue.
For more challenging issues, the team will provide feedback and direction for how to best solve the issue.
If you’re not able to fix the issue itself, commenting and sharing whether you can reproduce the issue can be useful for helping the team identify problem areas.
Reviewing open pull requests
We appreciate your help reviewing and commenting on pull requests. Our team strives to keep the number of open pull requests at a manageable size, we respond quickly for more information if we need it, and we merge PRs that we think are useful. However, due to the high level of interest, additional eyes on pull requests is appreciated.
Improving code readability
Improve code readability helps everyone. It is often better to submit a small number of pull requests that touch few files versus a large pull request that touches many files. Starting a discussion in the PyTorch forum here or on an issue related to your improvement is the best way to get started.
Promoting PyTorch
Your use of PyTorch in your projects, research papers, write ups, blogs, or general discussions around the internet helps to raise awareness for PyTorch and our growing community. Please reach out to pytorch-marketing@fb.com for marketing support.
About open source development
If this is your first time contributing to an open source project, some aspects of the development process may seem unusual to you.
- There is no way to “claim” issues. People often want to “claim” an issue when they decide to work on it, to ensure that there isn’t wasted work when someone else ends up working on it. This doesn’t really work too well in open source, since someone may decide to work on something, and end up not having time to do it. Feel free to give information in an advisory fashion, but at the end of the day, we will take running code and rough consensus.
- There is a high bar for new functionality that is added. Unlike in a corporate environment, where the person who wrote code implicitly “owns” it and can be expected to take care of it in the beginning of its lifetime, once a pull request is merged into an open source project, it immediately becomes the collective responsibility of all maintainers on the project. When we merge code, we are saying that we, the maintainers, are able to review subsequent changes and make a bugfix to the code. This naturally leads to a higher standard of contribution.
Common Mistakes To Avoid
- Did you add tests? (Or if the change is hard to test, did you
describe how you tested your change?)
- We have a few motivations for why we ask for tests:
- to help us tell if we break it later
- to help us tell if the patch is correct in the first place (yes, we did review it, but as Knuth says, “beware of the following code, for I have not run it, merely proven it correct”)
- When is it OK not to add a test? Sometimes a change can’t be conveniently tested, or the change is so obviously correct (and unlikely to be broken) that it’s OK not to test it. On the contrary, if a change is seems likely (or is known to be likely) to be accidentally broken, it’s important to put in the time to work out a testing strategy.
- We have a few motivations for why we ask for tests:
- Is your PR too long?
- It’s easier for us to review and merge small PRs. Difficulty of reviewing a PR scales nonlinearly with its size.
- When is it OK to submit a large PR? It helps a lot if there was a corresponding design discussion in an issue, with sign off from the people who are going to review your diff. We can also help give advice about how to split up a large change into individually shippable parts. Similarly, it helps if there is a complete description of the contents of the PR: it’s easier to review code if we know what’s inside!
- Comments for subtle things? In cases where behavior of your code is nuanced, please include extra comments and documentation to allow us to better understand the intention of your code.
- Did you add a hack? Sometimes a hack is the right answer. But usually we will have to discuss it.
- Do you want to touch a very core component? In order to prevent major regressions, pull requests that touch core components receive extra scrutiny. Make sure you’ve discussed your changes with the team before undertaking major changes.
- Want to add a new feature? If you want to add new features, comment your intention on the related issue. Our team tries to comment on and provide feedback to the community. It’s better to have an open discussion with the team and the rest of the community prior to building new features. This helps us stay aware of what you’re working on and increases the chance that it’ll be merged.
- Did you touch unrelated code to the PR? To aid in code review, please only include files in your pull request that are directly related to your changes.
Frequently asked questions
- How can I contribute as a reviewer? There is lots of value if community developer reproduce issues, try out new functionality, or otherwise help us identify or troubleshoot issues. Commenting on tasks or pull requests with your enviroment details is helpful and appreciated.
- CI tests failed, what does it mean? Maybe you need to merge with master or rebase with latest changes. Pushing your changes should re-trigger CI tests. If the tests persist, you’ll want to trace through the error messages and resolve the related issues.
- What are the most high risk changes? Anything that tourhces build configuration is an risky area. Please avoid changing these unless you’ve had a discussion with the team beforehand.
- Hey, a commit showed up on my branch, what’s up with that? Sometimes another community member will provide a patch or fix to your pull request or branch. This is often needed for getting CI tests to pass.
On Documentation
Python Docs
PyTorch documentation is generated from python source using Sphinx. Generated HTML is copied to the docs folder in the master branch of pytorch.github.io, and is served via GitHub pages.
C++ Docs
For C++ code we use Doxygen to generate the content files. The C++ docs are built on a special server and the resulting files are copied to the https://github.com/pytorch/cppdocs repo, and are served from GitHub pages.
- Site: http://pytorch.org/cppdocs
- GitHub: https://github.com/pytorch/pytorch/tree/master/docs/cpp
- Served from: https://github.com/pytorch/cppdocs
Tutorials
PyTorch tutorials are documents used to help understand using PyTorch to accomplish specific tasks or to understand more holistic concepts. Tutorials are built using Sphinx-Gallery from executable python sources files, or from restructured-text (rst) files.
Tutorials Build Overview
For tutorials, pull requests trigger a rebuild the entire site using CircleCI to test the effects of the change. This build is sharded into 9 worker builds and takes around 40 minutes total. At the same time, we do a Netlify build using make html-noplot, which builds the site without rendering the notebook output into pages for quick review.
After a PR is accepted, the site is rebuilt and deployed from CircleCI.
Technical Process
Developing PyTorch
To develop PyTorch on your machine, here are some tips:
- Uninstall all existing PyTorch installs:
conda uninstall pytorch
pip uninstall torch
pip uninstall torch # run this command twice
- Clone a copy of PyTorch from source:
git clone https://github.com/pytorch/pytorch
cd pytorch
- Install PyTorch in
build develop
mode:
A full set of instructions on installing PyTorch from source is here: https://github.com/pytorch/pytorch#from-source
The change you have to make is to replace
python setup.py install
with
python setup.py build develop
This is especially useful if you are only changing Python files.
This mode will symlink the Python files from the current local source tree into the Python install.
Hence, if you modify a Python file, you do not need to reinstall PyTorch again and again.
For example:
- Install local PyTorch in
build develop
mode - modify your Python file
torch/__init__.py
(for example) - test functionality
- modify your Python file
torch/__init__.py
- test functionality
- modify your Python file
torch/__init__.py
- test functionality
You do not need to repeatedly install after modifying Python files.
In case you want to reinstall, make sure that you uninstall PyTorch
first by running pip uninstall torch
and python setup.py clean
.
Then you can install in build develop
mode again.
Codebase structure
- c10 - Core library files that work everywhere, both server and mobile. We are slowly moving pieces from ATen/core here. This library is intended only to contain essential functionality, and appropriate to use in settings where binary size matters. (But you’ll have a lot of missing functionality if you try to use it directly.)
- aten - C++
tensor library for PyTorch (no autograd support)
- src
- TH
THC
THNN
THCUNN
- Legacy library code from the original Torch. Try not to add
things here; we’re slowly porting these to
native.
- generic - Contains actual implementations of operators,
parametrized over
scalar_t
. Files here get compiled N times per supported scalar type in PyTorch.
- generic - Contains actual implementations of operators,
parametrized over
- ATen
- core - Core functionality of ATen. This is migrating to top-level c10 folder.
- native
- Modern implementations of operators. If you want to write
a new operator, here is where it should go. Most CPU
operators go in the top level directory, except for
operators which need to be compiled specially; see cpu
below.
- cpu - Not actually CPU implementations of operators, but specifically implementations which are compiled with processor-specific instructions, like AVX. See the README for more details.
- cuda - CUDA implementations of operators.
- sparse - CPU and CUDA implementations of COO sparse tensor operations
- mkl
mkldnn
miopen
cudnn
- implementations of operators which simply bind to some backend library.
- TH
THC
THNN
THCUNN
- Legacy library code from the original Torch. Try not to add
things here; we’re slowly porting these to
native.
- src
- torch -
The actual PyTorch library. Everything that is not in
csrc
is a Python module, following the PyTorch Python frontend module
structure.
- csrc
- C++ files composing the PyTorch library. Files in this directory
tree are a mix of Python binding code, and C++ heavy lifting.
Consult
setup.py
for the canonical list of Python binding files; conventionally, they are often prefixed withpython_
.- jit - Compiler and frontend for TorchScript JIT frontend.
- autograd - Implementation of reverse-mode automatic differentiation.
- api - The PyTorch C++ frontend.
- distributed - Distributed training support for PyTorch.
- csrc
- C++ files composing the PyTorch library. Files in this directory
tree are a mix of Python binding code, and C++ heavy lifting.
Consult
- tools - Code generation scripts for the PyTorch library. See README of this directory for more details.
- test -
Python unit tests for PyTorch Python frontend.
- test_torch.py - Basic tests for PyTorch functionality.
- test_autograd.py - Tests for non-NN automatic differentiation support.
- test_nn.py - Tests for NN operators and their automatic differentiation.
- test_jit.py - Tests for the JIT compiler and TorchScript.
- …
- cpp - C++ unit tests for PyTorch C++ frontend.
- expect - Automatically generated “expect” files which are used to compare against expected output.
- onnx - Tests for ONNX export functionality, using both PyTorch and Caffe2.
- caffe2 - The Caffe2 library.
Unit Testing
PyTorch’s testing is located under test/
. Run the entire test suite
with
python test/run_test.py
or run individual test files, like python test/test_nn.py
, for
individual test suites.
Better local unit tests with pytest
We don’t officially support pytest
, but it works well with our
unittest
tests and offers a number of useful features for local
developing. Install it via pip install pytest
.
If you want to just run tests that contain a specific substring, you can
use the -k
flag:
pytest test/test_nn.py -k Loss -v
The above is an example of testing a change to Loss functions: this
command runs tests such as TestNN.test_BCELoss
and
TestNN.test_MSELoss
and can be useful to save keystrokes.
Writing documentation
PyTorch uses Google style for formatting docstrings. Length of line inside docstrings block must be limited to 80 characters to fit into Jupyter documentation popups.
For C++ documentation (https://pytorch.org/cppdocs), we use
Doxygen and then convert it to
Sphinx via
Breathe
andExhale. Check the Doxygen
reference
for more information on the documentation syntax. To build the
documentation locally, cd
into docs/cpp
and then make html
.
We run Doxygen in CI (Travis) to verify that you do not use invalid
Doxygen commands. To run this check locally, run ./check-doxygen.sh
from inside docs/cpp
.
Managing multiple build trees
One downside to using python setup.py develop
is that your
development version of PyTorch will be installed globally on your
account (e.g., if you run import torch
anywhere else, the
development version will be used.
If you want to manage multiple builds of PyTorch, you can make use of conda environments to maintain separate Python package environments, each of which can be tied to a specific build of PyTorch. To set one up:
conda create -n pytorch-myfeaturesource activate pytorch-myfeature# if you run python now, torch will NOT be installed
python setup.py build develop
C++ Development tips
If you are working on the C++ code, there are a few important things that you will want to keep in mind:
- How to rebuild only the code you are working on.
- How to make rebuilds in the absence of changes go faster.
Build only what you need.
python setup.py build
will build everything, but since our build
system is not very optimized for incremental rebuilds, this will
actually be very slow. Far better is to only request rebuilds of the
parts of the project you are working on:
- Working on the Python bindings? Run
python setup.py develop
to rebuild (NB: nobuild
here!) - Working on
torch/csrc
oraten
? Runpython setup.py rebuild_libtorch
to rebuild and avoid having to rebuild other dependent libraries we depend on. - Working on one of the other dependent libraries? The other valid
targets are listed in
dep_libs
insetup.py
. prependbuild_
to get a target, and run as e.g.python setup.py build_gloo
. - Working on a test binary? Run
(cd build && ninja bin/test_binary_name)
to rebuild only that test binary (without rerunning cmake). (Replaceninja
withmake
if you don’t have ninja installed).
On the initial build, you can also speed things up with the environment
variables DEBUG
and NO_CUDA
.
DEBUG=1
will enable debug builds (-g -O0)REL_WITH_DEB_INFO=1
will enable debug symbols with optimizations (-g -O3)NO_CUDA=1
will disable compiling CUDA (in case you are developing on something not CUDA related), to save compile time.
For example:
NO_CUDA=1 DEBUG=1 python setup.py build develop
Make sure you continue to pass these flags on subsequent builds.
Code completion and IDE support
When using python setup.py develop
, PyTorch will generate a
compile_commands.json
file that can be used by many editors to
provide command completion and error highlighting for PyTorch’s C++
code. You need to pip install ninja
to generate accurate information
for the code in torch/csrc
. More information at:
Use Ninja
Python setuptools
is pretty dumb, and always rebuilds every C file
in a project. If you install the ninja build system with
pip install ninja
, then PyTorch will use it to track dependencies
correctly. If PyTorch was already built, you will need to run
python setup.py clean
once after installing ninja for builds to
succeed.
Use CCache
Even when dependencies are tracked with file modification, there are many situations where files get rebuilt when a previous compilation was exactly the same.
Using ccache in a situation like this is a real time-saver. However, by default, ccache does not properly support CUDA stuff, so here are the instructions for installing a custom ccache fork that has CUDA support:
# install and export ccacheif ! ls ~/ccache/bin/ccachethen
sudo apt-get update
sudo apt-get install -y automake autoconf
sudo apt-get install -y asciidoc
mkdir -p ~/ccache
pushd /tmp
rm -rf ccache
git clone https://github.com/colesbury/ccache -b ccbin
pushd ccache
./autogen.sh
./configure
make install prefix=~/ccache
popdpopd
mkdir -p ~/ccache/lib
mkdir -p ~/ccache/cuda
ln -s ~/ccache/bin/ccache ~/ccache/lib/cc
ln -s ~/ccache/bin/ccache ~/ccache/lib/c++
ln -s ~/ccache/bin/ccache ~/ccache/lib/gcc
ln -s ~/ccache/bin/ccache ~/ccache/lib/g++
ln -s ~/ccache/bin/ccache ~/ccache/cuda/nvcc
~/ccache/bin/ccache -M 25Gifiexport PATH=~/ccache/lib:$PATHexport CUDA_NVCC_EXECUTABLE=~/ccache/cuda/nvcc
CUDA Development tips
If you are working on the CUDA code, here are some useful CUDA debugging tips:
CUDA_DEVICE_DEBUG=1
will enable CUDA device function debug symbols (-g -G
). This will be particularly helpful in debugging device code. However, it will slow down the build process for about 50% (compared to onlyDEBUG=1
), so use wisely.cuda-gdb
andcuda-memcheck
are your best CUDA debugging friends. Unlikegdb
,cuda-gdb
can display actual values in a CUDA tensor (rather than all zeros).
Hope this helps, and thanks for considering to contribute.
Windows development tips
Occasionally, you will write a patch which works on Linux, but fails CI on Windows. There are a few aspects in which MSVC (the Windows compiler toolchain we use) is stricter than Linux, which are worth keeping in mind when fixing these problems.
- Symbols are NOT exported by default on Windows; instead, you have to
explicitly mark a symbol as exported/imported in a header file with
__declspec(dllexport)
/__declspec(dllimport)
. We have codified this pattern into a set of macros which follow the convention*_API
, e.g.,CAFFE2_API
inside Caffe2 and ATen. (Every separate shared library needs a unique macro name, because symbol visibility is on a per shared library basis. See c10/macros/Macros.h for more details.) The upshot is if you see an “unresolved external” error in your Windows build, this is probably because you forgot to mark a function with*_API
. However, there is one important counterexample to this principle: if you want a templated function to be instantiated at the call site, do NOT mark it with*_API
(if you do mark it, you’ll have to explicitly instantiate all of the specializations used by the call sites.) - If you link against a library, this does not make its dependencies transitively visible. You must explicitly specify a link dependency against every library whose symbols you use. (This is different from Linux where in most environments, transitive dependencies can be used to fulfill unresolved symbols.)
- If you have a Windows box (we have a few on EC2 which you can request
access to) and you want to run the build, the easiest way is to just
run
.jenkins/pytorch/win-build.sh
. If you need to rebuild, runREBUILD=1 .jenkins/pytorch/win-build.sh
(this will avoid blowing away your Conda environment.)
Even if you don’t know anything about MSVC, you can use cmake to build simple programs on Windows; this can be helpful if you want to learn more about some peculiar linking behavior by reproducing it on a small example. Here’s a simple example cmake file that defines two dynamic libraries, one linking with the other:
project(myproject CXX)set(CMAKE_CXX_STANDARD 11)add_library(foo SHARED foo.cpp)add_library(bar SHARED bar.cpp)# NB: don't forget to __declspec(dllexport) at least one symbol from foo,# otherwise foo.lib will not be created.target_link_libraries(bar PUBLIC foo)
You can build it with:
mkdir buildcd build
cmake ..
cmake --build .
Known MSVC (and MSVC with NVCC) bugs
The PyTorch codebase sometimes likes to use exciting C++ features, and these exciting features lead to exciting bugs in Windows compilers. To add insult to injury, the error messages will often not tell you which line of code actually induced the erroring template instantiation. We’ve found the most effective way to debug these problems is to carefully read over diffs, keeping in mind known bugs in MSVC/NVCC. Here are a few well known pitfalls and workarounds:
- This is not actually a bug per se, but in general, code generated by MSVC is more sensitive to memory errors; you may have written some code that does a use-after-free or stack overflows; on Linux the code might work, but on Windows your program will crash. ASAN may not catch all of these problems: stay vigilant to the possibility that your crash is due to a real memory problem.
- (NVCC)
c10::optional
does not work when used from device code. Don’t use it from kernels. Upstream issue: https://github.com/akrzemi1/Optional/issues/58 and our local issue #10329. constexpr
generally works less well on MSVC.- The idiom
static_assert(f() == f())
to test iff
is constexpr does not work; you’ll get “error C2131: expression did not evaluate to a constant”. Don’t use these asserts on Windows. (Example:c10/util/intrusive_ptr.h
)
- The idiom
- (NVCC) Code you access inside a
static_assert
will eagerly be evaluated as if it were device code, and so you might get an error that the code is “not accessible”.
class A {
static A singleton_;
static constexpr inline A* singleton() {
return &singleton_;
}
};static_assert(std::is_same(A*, decltype(A::singleton()))::value, "hmm");
- The compiler will run out of heap space if you attempt to compile
files that are too large. Splitting such files into separate files
helps. (Example:
THTensorMath
,THTensorMoreMath
,THTensorEvenMoreMath
.) - MSVC’s preprocessor (but not the standard compiler) has a bug where
it incorrectly tokenizes raw string literals, ending when it sees a
"
. This causes preprocessor tokens inside the literal like an#endif
to be incorrectly treated as preprocessor directives. See https://godbolt.org/z/eVTIJq as an example.
Running Clang-Tidy
Clang-Tidy is a C++ linter and static analysis tool based on the clang compiler. We run clang-tidy in our CI to make sure that new C++ code is safe, sane and efficient. See our .travis.yml file for the simple commands we use for this. To run clang-tidy locally, follow these steps:
- Install clang-tidy. First, check if you already have clang-tidy by
simply writing
clang-tidy
in your terminal. If you don’t yet have clang-tidy, you should be able to install it easily with your package manager, e.g. by writingapt-get install clang-tidy
on Ubuntu. See https://apt.llvm.org for details on how to install the latest version. Note that newer versions of clang-tidy will have more checks than older versions. In our CI, we run clang-tidy-6.0. - Use our driver script to run clang-tidy over any changes relative to
some git revision (you may want to replace
HEAD~1
withHEAD
to pick up uncommitted changes). Changes are picked up based on agit diff
with the given revision:
python tools/clang_tidy.py -d build -p torch/csrc --diff 'HEAD~1'
Above, it is assumed you are in the PyTorch root folder.
path/to/build
should be the path to where you built PyTorch from
source, e.g. build
in the PyTorch root folder if you used
setup.py build
. You can use -c <clang-tidy-binary>
to change
the clang-tidy this script uses. Make sure you have PyYaml installed,
which is in PyTorch’s requirements.txt
.
Caffe2 notes
In 2018, we merged Caffe2 into the PyTorch source repository. While the
steady state aspiration is that Caffe2 and PyTorch share code freely, in
the meantime there will be some separation. If you submit a PR to only
PyTorch or only Caffe2 code, CI will only run for the project you
edited. The logic for this is implemented in
.jenkins/pytorch/dirty.sh
and .jenkins/caffe2/dirty.sh
; you can
look at this to see what path prefixes constitute changes. This also
means if you ADD a new top-level path, or you start sharing code between
projects, you need to modify these files. There are a few “unusual”
directories which, for historical reasons, are Caffe2/PyTorch specific.
Here they are:
CMakeLists.txt
,Makefile
,binaries
,cmake
,conda
,modules
,scripts
are Caffe2-specific. Don’t put PyTorch code in them without extra coordination.mypy*
,requirements.txt
,setup.py
,test
,tools
are PyTorch-specific. Don’t put Caffe2 code in them without extra coordination.